|1999 GDC - Brian Hook - The Quake 3 Rendering Engine - Brian Hook|
This video presentation from the 1999 Game Developers Conference explores the architecture of id Software's latest first-person shooter, Quake 3 Arena. Brian Hook discusses basic research into curved surface rendering, issues dealt with in deploying an OpenGL based game, the architecture of the back-end shading pipeline, the lighting model, and LOD algorithms for models and curved surfaces.
Keywords: Brian Hook; Quake 3
|Game Developers Conference|
March 4-8 2003 San Jose, CA
|Game Develops Conference|
March 20-24, 2001
|Evolve Event Program|
March 22-26, 2004 San Jose, CA
|GDCTAPE 127 - 1998 Computer Game Developers- Holy Foley Batman by Altstatt.wav|
GDCTAPE 127 - 1998 Computer Game Developers- Holy Foley Batman by Altstatt.wav
|GDC Legends of Gaming - Clip 002.avi|
GDC Legends of Gaming - Clip 002.avi
|GDC Computers and Music - Clip 001.avi|
GDC Computers and Music - Clip 001.avi
|Computer Game Developers' Conference Program|
Conference: May 4-8, 1998
|IGS 2007: Zimmerman on Gamelab - Independent Games Summit|
A lecture from the 2007 Independent Games Summit, held at the Game Developers Conference 2007 in San Francisco, March 2007: The Casual Cash Cow? (Eric Zimmerman, Gamelab) The Gamelab co-founder (Diner Dash) talks about how the indie aesthetic/mentality interacts with the casual market (and vice versa), in the best talk on casual games outside of the Casual Games Summit, talking about some of the things that helped Gamelab stay focused and alive in the casual and indie games market, such as keepi...
Keywords: IGS; IGS 2007; GDC; GDC 2007; GDC Lecture; Independent Games Summit; Eric Zimmerman; Gamelab; Diner Dash; casual games
|IGS 2007: 'Our Journey From Narbacular Drop To Portal' (Kim Swift, Valve)|
Part of the 2007 Independent Games Summit, held at the Game Developers Conference 2007 in San Francisco, March 2007: Our Journey From Narbacular Drop To Portal (Kim Swift, Valve) In this lecture, the team which made IGF Student Showcase winner Narbacular Drop talk about the making of the innovative title, tips for student developers, how the entire team got picked up by Valve to make Portal using the Source Engine, and exactly how they've transitioned from student indie creators to continued inn...
|GDCTAPE 126 - 1998 Computer Game Developers - Testing - Internal Vs. External Panel - 78.wav|
GDCTAPE 126 - 1998 Computer Game Developers - Testing - Internal Vs. External Panel - 78.wav
|2001 GDC: Guidelines for Developing Successful Games (4-5pm) (03-23-2001)|
2001 GDC: Guidelines for Developing Successful Games (4-5pm) (03-23-2001)
|GDC Legends of Gaming - Clip 001.avi|
GDC Legends of Gaming - Clip 001.avi
|2003 GDC - Friday 3pm-4pm 03-07-2003 - Dynamics for Designers - Will Wright.avi|
2003 GDC - Friday 3pm-4pm 03-07-2003 - Dynamics for Designers - Will Wright.avi
|GDC 2005 - Game Developers Conference Day 2 12pm-1pm - 03-10-2005.avi|
GDC 2005 - Game Developers Conference Day 2 12pm-1pm - 03-10-2005.avi
|1999 GDC Logo Test Tape|
Collection of variant computer-generated Game Developers Conference logos, likely to be used to head sold materials and video assets related to the 1999 Game Developers Conference.
Keywords: GDC; GDC Extras; Logos
|2004 GDC: Will Wright Keynote: Triangulation (A3) (03-26-2004) (1030-1130)|
2004 GDC: Will Wright Keynote: Triangulation (A3) (03-26-2004) (1030-1130)
|GDC 2003 Demoscene Demo Reel|
As part of an outreach program to acknowledge the work done in the Demoscene, the Demoscene Outreach Group (DOG) brought demonstration tapes to various graphics and game events around the world. This reel of contemporary (2003) demos likely played on a looping basis during GDC in one of the theater areas. Each of the included demos is accompanied by an information card and then played in full before moving to the next...
|2000 GDC - Harrison GDC PS2 Keynote.avi|
2000 GDC - Harrison GDC PS2 Keynote.avi
|2004 GDC - 03-26-2004 12p - 1pm - John Gaeta.avi|
2004 GDC - 03-26-2004 12p - 1pm - John Gaeta.avi
|2005 GDC - Will Wright SPORE Reveal - Camera Angle of Wright Only - 2005-03-11 AA16 1030a.avi|
2005 GDC - Will Wright SPORE Reveal - Camera Angle of Wright Only - 2005-03-11 AA16 1030a.avi
|2003 GDC: 3:30pm - 4th Session (Warren Spector) (March 23, 2003)|
|GDC 1996 Gameplay Sizzle Tape|
This is a collection of gameplay videos from a selection of 1996-era computer and console games, including Super Mario 64, Virtua Fighter, Civilization II, Quake, You Don't Know Jack, Wing Commander III, and many others. In some cases, the same footage loops or different sequences of similar footage is shown in various configurations. While it is not clear what the purpose of the tape was, it was likely to be an editing scratch tape (to test out editing sequences or image quality) or might have ...
Keywords: GDC; GDC Extras; Sizzle Tape
|2004 GDC - 03-24-2004 3pm-4pm 2 Channel - Iwatani and Pac-Man.avi|
2004 GDC - 03-24-2004 3pm-4pm 2 Channel - Iwatani and Pac-Man.avi
|2000 GDC: Game Xecutive Conference Tape 4 1608-1735 (2000-03-07)|
2000 GDC - Game Xecutive Conference 2000-03-07 Tape 4 1608-1735
|2003 GDC - 330p-430p - Fourth Session Graphics - 03-23-2003.avi|
2003 GDC - 330p-430p - Fourth Session Graphics - 03-23-2003.avi
|2001 GDC - Collision Detection in BSP - 03-24-2001|
|GDC Edit Reel 2|
|IGS 2007 - Physics Games Go Indie (Matthew Wegner) - CMP Technology|
A lecture from the 2007 Independent Games Summit, held at the Game Developers Conference 2007 in San Francisco, March 2007: Physics Games Go Indie (Matthew Wegner, Flashbang Studios) Wegner, who is both an indie developer and runs the physics game blog Fun-Motion, explains why real-time physics are such a big part of many innovative independent games, with demonstrations and practical tips for developers wanting to use physics to make their games stand out.
Keywords: IGS; IGS 2007; GDC; GDC 2007; GDC Lecture; Independent Games Summit; Matthew Wegner; Flashbang Studios; Indie; game physics
|2005 GDC - Theater Reel Tape 1 of 2 - G4.avi|
2005 GDC - Theater Reel Tape 1 of 2 - G4.avi
|2004 GDC - 03-25-2004 - A3 - 3pm-5pm - Peter Pike Sloan - Tape 1 of 2.avi|
2004 GDC - 03-25-2004 - A3 - 3pm-5pm - Peter Pike Sloan - Tape 1 of 2.avi
|Betacam Tape Flutter Removal Example - Jason Scott|
Many of the GDC tapes are BetacamSP format and subject to problems involving the magnetic signal. While the audio is not quite as noticeable, the video image can show a fluttery, milky overlay to the original recording. By applying a flicker reduction filter via Virtualdub, the time cost in re-rendering the material is made up for by the increase in quality. This demonstration shows a single range of tape before and after the filtering...
Keywords: Tech Demo; Virtualdub; Flicker; Filter
|2000 GDC - Vista Point - Vista Point Tape - Game Art Screen Reel.avi|
2000 GDC - Vista Point - Vista Point Tape - Game Art Screen Reel.avi
|Game Developers Choice Awards 2002 Afterparty|
During the 2002 Game Developers Choice Awards, a house band played between awards and at the beginning and end of the production. While there is no independent verification as of yet, the band appears to be Tipsy, a San Francisco-based eclectic lounge-surf-dj group around since the mid 1990s. At the end of the awards show, the band continue to play a set, and the camera was left recording it - this is that footage...
Keywords: GDC; Tipsy; Awards; Band
|GDCTAPE 124 - 1998 Computer Game Developers - Designing for Online Spectating by Quam - 72.wav|
GDCTAPE 124 - 1998 Computer Game Developers - Designing for Online Spectating by Quam - 72.wav
|Super Mario Galaxy GDC 2007 Footage - Nintendo of America, Inc.|
Footage of Super Mario Galaxy from Shigeru Miyamoto's GDC 2007 Keynote speech o.
Keywords: nintendo, wii, super mario galaxy
|IGS 2007 - Small Arms Postmortem (Jacob Van Wingen, Don Wurster) - Independent Games Summit|
A lecture from the 2007 Independent Games Summit, held at the Game Developers Conference 2007 in San Francisco, March 2007: Postmortem: Gastronaut Studios' Small Arms (Jacob Van Wingen, Don Wurster, Gastronaut) The creators of Xbox 360 Live Arcade stand-out title Small Arms, previous veterans of XBLA from their work with Fuzzee Fever on the original Xbox Live Arcade, talk about what went right and what wrong during the development of the frenetic multiplayer shooter, giving plenty of insight int...
Keywords: IGS; IGS 2007; GDC; GDC 2007; GDC Lecture; Independent Games Summit; Jacob Van Wingen; Don Wurster; Gastronaut; Small Arms
|2004 GDC - 03-24-2004 - 230p-330p - Kawase.avi|
2004 GDC - 03-24-2004 - 230p-330p - Kawase.avi
|2003 GDC - Keynote GDC - 03-06-2003 - John Labrie.avi|
2003 GDC - Keynote GDC - 03-06-2003 - John Labrie.avi
From the GDC Archives, this collection of rough interviews around the 2006 Game Developers Conference contains a mass of interviews by staff and developers about the experience of the GDC.
Keywords: GDC; 2006; Interviews
|2003 GDC - 330p-430p - Fourth Session Camera - 03-23-2003.avi|
2003 GDC - 330p-430p - Fourth Session Camera - 03-23-2003.avi
|2004 GDC: Dave Perry Keynote (530A) (03-25-2004)|
2004 GDC - 03-25-2004 - Dave Perry Keynote - 530A